GDCM 3.2.1

gdcmULWritingCallback.h
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1/*=========================================================================
2 *
3 * Copyright NumFOCUS
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0.txt
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 *
17 *=========================================================================*/
18#ifndef GDCMULCONNECTIONWRITINGCALLBACK_H
19#define GDCMULCONNECTIONWRITINGCALLBACK_H
20
21#include "gdcmULConnectionCallback.h"
22
23 namespace gdcm
24{
25 class DataSet;
26 namespace network
27{
28/* \brief ULWritingCallback
29 * \details This is the most basic of callbacks for how the ULConnectionManager handles
30 * incoming datasets. DataSets are immediately written to disk as soon as they
31 * are received. NOTE that if the incoming connection is faster than the disk
32 * writing speed, this callback could cause some pileups!
33 */
34 class GDCM_EXPORT ULWritingCallback : public ULConnectionCallback
35{
36 std::string mDirectoryName;
37 public:
38 ULWritingCallback() = default;
39 ~ULWritingCallback() override = default; //empty, for later inheritance
40
42 void SetDirectory(const std::string& inDirectoryName) { mDirectoryName = inDirectoryName; }
43
44 void HandleDataSet(const DataSet& inDataSet) override;
45 void HandleResponse(const DataSet& inDataSet) override;
46};
47} // end namespace network
48} // end namespace gdcm
49
50#endif //GDCMULCONNECTIONWRITINGCALLBACK_H
gdcm::DataSet
Class to represent a Data Set (which contains Data Elements)
Definition gdcmDataSet.h:56
gdcm::network::ULConnectionCallback::ULConnectionCallback
ULConnectionCallback()
Definition gdcmULConnectionCallback.h:46
gdcm::network::ULWritingCallback::SetDirectory
void SetDirectory(const std::string &inDirectoryName)
provide the directory into which all files are written.
Definition gdcmULWritingCallback.h:42
gdcm::network::ULWritingCallback::ULWritingCallback
ULWritingCallback()=default
gdcm::network::ULWritingCallback::HandleDataSet
void HandleDataSet(const DataSet &inDataSet) override
gdcm::network::ULWritingCallback::HandleResponse
void HandleResponse(const DataSet &inDataSet) override
gdcm::network::ULWritingCallback::~ULWritingCallback
~ULWritingCallback() override=default
gdcmULConnectionCallback.h
GDCM_EXPORT
#define GDCM_EXPORT
Definition gdcmWin32.h:34
gdcm::network
Definition gdcmAAbortPDU.h:24
gdcm
Definition gdcmASN1.h:21